You will have no doubt seen the amazing 3D street art
pictures that get emailed around. Ever wondered how they created them. I
will go through the basics for you.
I was lucky enough to head over to the Sarasota Chalk
Festival in Florida, USA a couple years back. I was attending the festival as a
guest artist. As I normally work on paper and not 3D optical illusions. I was
drawing a 2 D picture based on Japanese wood block print that year.
detail from my chalk work.
Kurt Wenner, one of the 1st 3D street artist in
the world was running some workshop on the techniques of 3D art for chalk
artist.
I was also lucky enough to see (in action) International 3D Maters such as
Remko Van Schaik,
Eduard Relero and
Leon Keer (just to name a couple of the incredibly talented arts)
working.
The principals are quite simple, designing the work can be
hard. Some basic point;
1.
All the 3D illusions are based on a fix viewing point. At all other viewing points the image is distorted.
2. A single focus point as gained in photographs from
this fixed point complete the illusion. The human brain and stereo vision is
harder to trick (in most of us). This is not to say things don’t look 3D when
you in the street. If they are big enough they do, but they ‘pop’ more in a
single focus point instrument like a camera or viewing lens.
3.
Few
people have the brains and mathematical ability of Kurt Wenner, most modern
street workers (certainly all commercial 3D artist) would use a software
package to plan their designs. A program like ‘Sidewalk 3D’ by BionWare is
cheap and works well. See http://www.bionware.com/3D.php
4.
The illusion operates by altering a persons
visual reading of the world around them. Our brains organises all we see with the understanding that perspective alters how we see. Simply put, things that are
further away look smaller than they are.
5.
Perspective starts to take effect on a
horizontal (the ground) surface, when a viewers line of sight decrease below 45
degrees. i.e height from ground to eyes is the ‘point of view. The same
distance to a point on the ground will result in a 45 degree view point.
6.
Images laid on the ground beyond this point
distort. To make the illusion work, you have to distort the original image to
counteract the effects of perspective. I strongly recommend looking the
Sidewalk 3D software.
7.
Point of view can be controlled in the street
buy drawing 2 foot prints on the asphalt with the instructions ‘Stand Here’.
That is the basics. I have left out the
gruelling pain that results from 3 days working, bent over on hot tarmac, in the blazing sun, on
your knees, rubbing the skin off your knuckles as you work.
You will find lots of demonstrations done
on Youtube, but nothing beats seeing it done in the real world. Next time you
see someone chalking in the local plaza or hear about a chalk festival, check
it out. You will be amazed.
If you wanting have a go, start small and then
work up in scale. The 1st step is as always, to start.
If you have found this interesting please,
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Links
Sarasota Chalk Festival
Kurt Wenner
Remko Van Schaik
Leon Keer
Eduard Relero
Sildwalk 3D
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